Archive for sensors

Recon-Zeal Transcend Goggles: Get Ready for the Winter!

Alpine lovers and skiers, pay attention! Remember way back in February when Recon Instruments announced that it will roll out the first GPS-enabled goggles in October of 2010? Well, the good news is that Recon Instruments is on the mark – as planned. The highly anticipated Recon-Zeal Transcend goggles are now available. The excitement over these devices is highly understandable. They are positioned for a limited release for this year, and shipment is planned to ensure that they are ready once the snow starts to trickle in.

The Recon-Zeal Transcend goggles will be available in two models. The first one is the Transcend SPPX featuring the SPPX polarized and photo-chromic lens priced at $499, and the other one is the Transcend SPX with SPX polarized lens offered at $399.

So, what exactly are the big-time features of these goggles that make their release important news? Well for a start, they are not the usual Oakley goggles sold in many ski shops. These are the only goggles available in the planet which give users real-time feedback when it comes to speed, latitude and longitude, altitude, and distance traveled. Plus, these gadgets incorporate stopwatch, run-counter, temperature, and time check. And did we mention that these Recon-Zeal Transcend goggles are the only ones fitted with GPS capabilities?

We can go on and on here, but what is certain is that the next adventure of skiers on the Alps will never be the same again. So, are you ready to hit the slopes with these Recon goggles?

Mastering Golf with SensoGlove

Success in every game of golf is determined by the distance that the ball travels and the precision by which you swing the ball. Every golf pro can tell that this is largely determined by your grip of the club. The tighter the grip, the shorter the distance that the ball travels. Therefore, the goal is to keep the pressure of your grip just at the right level. This is the prevailing idea between the innovation called SensoGlove.

This is just like the normal glove that you use when playing golf – it’s similar in feel and in design. However, this is more advanced and comes with a specialized purpose. It is incorporated with four small sensors designed to monitor the pressure of your grip on the golf club, and provide you feedback (audio) when your grip becomes too tight. The monitoring happens throughout the grip, and feedback is provided right at the instant when too much pressure is sensed. This way, you know just when you need to lighten up. The SensoGlove comes with a monitor that allows you to dial in your desired pressure (from 1 to 18). It will display your chosen pressure and will alert you when you exceed that level.

Another great thing about the SensoGlove is that you can use it anywhere – whether during practice or during an actual game. The computer is also removable, so you can use the device in whatever golf game, with or without the computer. With this glove available, it’s easy to master the secret behind a perfect and accurate swing.

LinnStrument – Roger Linn’s New Musical Concept

Are you interested in new musical instruments that go beyond the limitations of conventional ones? Roger Linn has developed an idea of a new musical instrument that isn’t just capable of making new sounds and playing techniques, but also able to duplicate the sound and virtuosic performance subtleties and capabilities of traditional music instruments devoid of their limitations and problems.
The prototype comes with a multi-touch, pressure-sensitive, high resolution USB touch surface produced by a company named TouchCo. Attached on top of this prototype is a transparent sheet that contains the name of the notes and above it is another sheet with squares cut out to offer tactile feedback of the borders between each note. There will a program that will translate the TouchCo’s proprietary USB messages into TUIO messages transmitted over OSC. Receiving the TUIO/OSC messages is a Max/MSP patch that will convert the x/y/z data into note locations, timbre, pitch, and pressure data synthesizes the sounds.

The said design also employs a fingerboard grid that’s made up of six rows of 24-semitones each, just like that of a guitar. It also contains two thumb control strips, one on every side of the fingerboard. This will be utilized in sustaining fingered notes after release, bowing, strumming, blowing, or restriking. For added expression, a wind sensor is also added. The design aims to be played on the table, using both hands and vertically positioned on your chest, with one hand playing from each side of the instrument.

Microsoft Unveils Hands-Free Gaming – Project Natal

natal

Nintendo turned the intimidating video game controller into a simple swing-and-swivel device. Now, Microsoft wants to ditch the controller entirely and leave the swinging and swivelling to you. Introducing Project Natal, a revolutionary new way to play – no controller required. See a ball? Kick it, hit it, trap it or catch it. If you know how to move your hands, shake your hips or speak, you and your friends can jump into the fun – the only experience needed is life experience.

Project Natal does away with the remote control and allows human players to use their body to interact with the game – it connects to the Xbox 360 game system and tracks players’ voices and body movements and recognizes their faces.

An approximately 9-inch wide horizontal bar connected to a small circular base with a ball joint pivot, the Project Natal is designed to be placed lengthwise above or below the video display. The device features an “RGB camera, depth sensor, multi-array microphone, and custom processor running proprietary software”, providing 3D motion capture, facial and voice recognition capabilities.

Project Natal will work with all current, past and future versions of the Xbox 360, according to the speakers at the E3 press conference. But don’t get your hopes up too much because although this is an exciting announcement, Natal has no official name, price or release date. In fact, it was referred to as a concept for the future. For now, try to look for Xbox 360 games here first.

The “Smart Gun” – A Gun that won’t Fire unless used by its intended Owner!

"Smart Gun" Technology

The “Smart Gun” is a gun actually “smart” enough to recognize its handler, and prevent it from being discharged by unauthorized users. This technology would immensely decrease the violent crimes that are committed with stolen black market guns, and accidental gun deaths of children and others would become practically obsolete. Several private gun manufactures currently have different innovations in research and development., the government has allotted special funding to help aid the development of this technology for police officers and military personal.

The basic idea behind the “Smart Gun” is integrated electronics. Different sensors located in the grip and trigger of the firearm make this technology possible. This technology includes radio frequency coding, touch memory, fingerprint ID, and other possibilities. Each idea creating the assurance that only the intended user of the firearm would be able to use it.

The radio frequency controlled sensors are activated by a transponder worn by authorized users. This technology is being researched for police units that would allow department issued firearms to be used by any officer wearing a transponder. There is a blocking pin located in the trigger mechanism that is removed when the gun receives a coded signal sent out by the transponder. One of the issues with this technology is in the amount of distance between the firearm and transponder, most firearms taken from, and used against police officers are being used at very close range which would still allow for the gun to be used by an unauthorized user.

Fingerprint recognition utilizes common fingerprint recognition technology. The trigger is embedded with sensors that are pre-set to the fingerprint of its users trigger finger and will not discharge until that fingerprint is recognized. The issue with this technology is a common problem with fingerprint recognition, it can be compromised much too easily making the gun difficult to use even for the owner.

Somewhat like fingerprint recognition, touch memory is also an idea being researched by gun manufacturers. The touch memory system utilizes sensors located in the grip of the gun that is pre-programmed with specific hand grip pressure from the hand of the intended user. This also comes with the same issues of delayed recognition which is not ideal for immediate safety needs.

Safety, security, and reliability are the most important aspects of utilizing this “smart” technology. There is a fear of reduced gun safety by civilian gun owners due to a false sense of security and immediate reliability concerns with police and military use. This technology can save millions of lives and would change the world but there are still some bugs that need to be worked out.