
They pull a knife; you pull a Dark Matter Gun. They pull a Nintendo 3DS, you pull a Sony NGP. That’s how you win – by getting the latest hardware. Sony’s next generation portable entertainment system promises to deliver only the best by offering unparalleled interactive entertainment and gaming experience that can be only seen on the PlayStation. This new portable console features a never been seen before combination of full gaming and social connectivity within a real world context based on Sony’s experience from both PSP and PlayStation 3 systems. It has both Wi-FI and 3G connectivity and other different applications that allow gamers to encounter, connect, discover, share and play with friends anytime and anywhere.

The new Sony NGP will be using a 5-inch multi-touch OLED screen, a powerful ARM Cortex-A9 quad core CPU and a high performance Imagination Technologies PowerVR SGX543MP4+ quad-core GPU to deliver a visually stunning graphics that would be a first on portable systems. This new generation PSP will also be featuring six-axis motion sensing system and a one of a kind multi-touch pad at the back in conjunction with the front touch display, this new control methods will allow gamers to interact with games in almost 3 dimensional like manner. That’s not all, following the tradition of Playstation systems; the NGP will come in a familiar and comfort fit Super Oval Design with two analog sticks as well. The Sony NGP users will be provided with LiveArea that will serve as a digital portal and Near location-based services apps.
While waiting, you can view the latest portable gaming systems from Sony here.




PSP2 is said to be harnessing the power of a quad-core Imagination Technology’s PowerVR SGX543MP processor. Appropriately codenamed “Hydraâ€, this little behemoth is capable of processing 133 million polygons per second and will be supporting OpenGL 2.0 and DX10. Another juicy tip is that PSP2 will be using Deferred Rendering technology found in SEGA Dreamcast. It uses a unique architecture wherein complex geometry is made by ignoring rendering of objects that will be eventually masked in the final picture.


